
Do students need email addresses?
No. For live classroom games, they join with a code only. If they want to track personal progress, they can choose to sign in, but it's not required.

Competitive, real stakes, no mascots. Join live with a code—up to a whole class at once.
Join a class game right now — no account
The button opens the classroom game in this browser. Enter a class code and a display name to jump in. Nothing asks for an email or a password.
No email · No password · Runs on the school Wi-Fi
LexiClash is a free browser-based word game where students join live classrooms with a code to compete in word hunts, vocabulary challenges, and real-time multiplayer games. Teachers get progress tracking and can upload custom vocabulary lists for any subject. No email required.
These are real words from texts, tests, and class discussions—not the baby-friendly lists from fifth grade.
Middle schoolers will spot—and reject—pedagogy designed for 9-year-olds. Here's what actually works:
| What works in primary | Why it fails with teenagers | What to do instead |
|---|---|---|
| Cartoon mascots, bright colors | Signals "this is for little kids"—instant refusal | Bold, electric design. Dark mode. Real competitive branding. |
| Simple words only (cat, run, happy) | Boredom. Too easy → no challenge → no buy-in | Academic vocabulary they see in real texts. Proper difficulty. |
| Everyone gets a participation trophy | Fake stakes = no motivation. They know the difference. | Real leaderboards. Visible win/loss. Public class rankings. |
| Slow turn-based games | Teenagers have no patience. Feels ancient. | Fast, live gameplay. Real-time competition. Immediate feedback. |
| Isolated practice mode | They want to see themselves beat their friends, not an algorithm | Whole-class multiplayer. 1-on-1 duels. Compare scores publicly. |
| Teacher has no visibility | Zero accountability = zero parental support for classroom time | Dashboard shows who knows what. Missed-word patterns. Per-student progress. |
Competitive games trigger memory better than worksheets. They play to win—not because the teacher said so.
Your dashboard shows exactly who struggled with which words. Rescan gaps before the test.
Upload vocabulary from your current unit, a standardized test, or the book they're reading. Not generic games.
No email signup. No accounts to manage. Share a code, students join, you play.
Chromebook, iPad, phone, smartboard. No install. No admin approval.
No. For live classroom games, they join with a code only. If they want to track personal progress, they can choose to sign in, but it's not required.
Your teacher dashboard shows accuracy by word, attempt count, and patterns across the class. Export reports to your gradebook.
Yes. Upload a word list for any subject or test. LexiClash generates games from your words.
It depends on how you frame it. LexiClash lets you hide leaderboards, group students by level, or focus on individual improvement. Games also move fast, so a low score feels less stigmatizing than a failed test.
Most games are 5–15 minutes. Perfect for a warm-up or review, not a full class period.
No. Classroom games are closed to your students only. No chat, no links, no third-party ads.
LexiClash is educational and usually whitelisted. If you hit a block, contact your IT team—we can help make the case.
Chromebooks, iPads, phones, laptops, and smartboards. No install needed. Just open the browser and join.