


A real 20-minute indoor recess plan that holds a full class, no tech setup, no prizes, no chaos.
LexiClash runs free word games on any browser—projector, tablet, or phone—with whole-class multiplayer, no student emails, and a structured 20-minute play block. Teachers control the room in real time and can teach right alongside students, perfect for indoors with a full class.
This structure works whether you have thirty kids in a gym or a classroom of ten. Set a timer. Stick to the times. Chaos declines.
0–2 min: Settle
Get everyone in the room, sitting, eyes forward.
No instructions yet. Queue up whatever game you're playing. One sentence: "We're playing word hunt today. Everyone's on one team." That's it.
2–3 min: Explain and demo
Show them the grid or puzzle, not the rules.
Click the first letter on the board. Swipe to the second. Say the word. Say it again. "Three-letter words, four-letter words, any direction." Ask three students to point at words on the grid. Do not read the rulebook to them. Walk it.
3–16 min: Play
This is their recess. You are not playing.
Let them shout answers, find words, compete or collaborate—whatever happened in those first three minutes. If someone gets stuck, ask them to find a three-letter word. Walk the room. Laugh at the chaos. Do not referee.
16–19 min: Wind down
Stop before the energy burns down. Do not go to zero.
Announce final round. Call out a category: "Only four-letter words in the last minute" or "Okay, final 60 seconds, shout the longest word you can find." End mid-high.
19–20 min: Dismiss
Bell rings. Nobody feels robbed.
Show the final score or top three words. Thank them. They are lined up and gone. Do not do a "winners circle" speech.
Same 20-minute block, different room setups. The format changes so the chaos does not.
| Group size | Room setup | Format that works | What breaks down |
|---|---|---|---|
| 5–10 (small group) | Tablets or laptops, one per pair | Pairs compete on their own device. Projects final scores on one screen. No moderating. | Too much talking. Set a "no coaching other pairs" rule or they lose focus. |
| 10–20 (standard class) | Projector + smartboard, whole class on one screen | One team, all students shouting answers. You type or swipe. Leaderboard is the room. | Too many voices at once. Raise your hand to shout, or no credit. Or play rounds and alternate who shouts. |
| 20–30 (double class or gym) | One projector + two tablets for tally | Split into two teams. Each team has one person at the controls, rotating every minute. Whole room is loud and okay. | Control rotation is slow. Pick the controllers beforehand and keep them in seat. Or: one team person controls for the whole 13 minutes, sub them out at wind-down. |
| 30+ (full grade year) | Projector + mic (optional) + preassigned team areas | Three teams in three corners. One person at the board, shouting answers into the mic or to the room lead. Score is displayed live. Teams celebrate in their corner. | Hearing who said what. Use the mic, or the projector's speaker. Noise is not the problem; not knowing which team said it is. |
Bounded time. Kids know it ends. No "Can we play longer?" because you set the rule at the start.
One screen, whole class. No one is waiting for a turn or sitting out.
Instant start. No setup, no accounts, no login. Paste a code or click play.
You stay in control. You are not a player, so you can end on time and keep the room moving.
Rainy days sometimes mean tired kids, not chaos. Here are the games and setups that work silent.
Projector on, no sound. Every student writes words on a piece of paper as they see them on screen. No shouting. Final timer: three minutes. Swap papers. Whoever wrote the most unique words wins.
Two students on a tablet, taking turns dragging words into groups. Quiet puzzle mode. No timer. One round takes five minutes.
Each student gets a browser tab. One small word puzzle. They solve it in their own time. No competition. Just thinking.